Enric Martínez
Enric works at the point where design becomes a usable product. He combines UI/UX and full-stack development to shape web interfaces and applications, from information organization to the behavior of each interaction. He was already collaborating with the studio in 2015 and joined the team in 2019.
From design to application
His background in UX allows him to make visual decisions while understanding the implications of translating them into code. He works with Flutter, Vue.js, and other frontend technologies, and with Django and Python on the backend, enabling him to approach product development from start to finish.
He has participated in all of Mecexis' projects during this period, including Quiralis and a significant portion of the ACB projects. Moving from an app for fans to an AI-powered document review tool requires understanding different uses, paces, and expectations.
Attention to how things work
Before Mecexis, he worked at Ubisoft Barcelona in QA and development testing. This experience adds another perspective to his design work, with attention to issues and how applications behave when put to the test.
He holds a degree in Interactive Digital Content from ENTI-UB, with a background in games and 3D art. This creative and technical foundation informs his approach to motion, interaction and visual presentation, aiming to make each decision help people use the product.
His contributions to Carticious include the web-based 3D customiser in its second version, applying his experience in graphics and interaction to ecommerce.